The Italian techno producer's third LP will drop on Stroboscopic Artefacts in September.
Tronchin has been aligned with Stroboscopic Artefacts since his first release on the label in 2010. In the years since, he's continued to explore an advanced, hi-fi techno sound on imprints like Non Series, Mistry and his own Enklav, all while remaining a core member of the Stroboscopic Artefacts crew.
The Treviso-based artist is a hard worker: he dropped his second album, Air Is Freedom, in 2013, and has also been dishing out a steady stream of more house-oriented fare as Monday Night for the past two years. Blurse sees Tronchin stretch out across 12 tracks, pairing trippy, minimalist soundscapes with heavily broken beats. It's due out on September 25th.
We recently caught up with the former Breaking Through artist to chat about Treviso, recent gigs and PlayStation.
How's the house and techno scene in Treviso and Venice these days? Are you playing regularly in both cities?Tracklist
In Treviso there is no real 'scene.' Recently, a group of people took over an old abandoned military space, though, which has potential. We did an Enklav showcase there last December. It was pretty busy and raw. Apart from that, Treviso is all about pubs and shiny posh clubs I think.
In the industrial area of Venice there's definitely a noticeable amount of interesting venues. I think the pioneers are the guys at Altavoz, which started as a big squat party back in 2008. Thousands of people attend each month now. Then you have the Pulse promoters. They started years ago with live concerts and are now putting together some of the best techno lineups out there. Last but not least, there's a new space called Spazio Aereo. It's amazing there, especially for experimental music.
I'm playing regularly in all of these three venues. I feel blessed to be part of it all, having spent all my teens looking at European scenes and feeling quite frustrated about having nothing here. Now things are changing. I hope we are building a future.
You've been working with Stroboscopic Artefacts for a long time. Why is this label such a good fit?
There's a bit of background that makes being on Stroboscopic Artefacts special for me. I met Luca [Mortellaro, AKA Lucy] when I first moved to Berlin (where I lived for a couple of years) in 2008. That was quite a formative period for me, and my initiation to club culture, nightlife, sound systems and electronic music in general. When Stroboscopic Artefacts started I began producing too, and released my first EP in 2010 (Monad I).
Since then, I've improved my production methods and generally have more of an idea about what I'm doing. With Stroboscopic Artefacts, I don't have to worry about sales or making clichéd music, or even having to make bangers. The weirdest shit I record can be on the label, with no surprise from the people who get the final product. And it will be presented in the way it should be.
We see that you've played a few all-night DJ sets in the last few weeks. How did they go?
They've been both quite intense as it takes lot of energy, concentration and stamina to play all night. But you also get more powerful feedback. The one in Barcelona wasn't that busy. I played in room two all night, which was small. It was still challenging though. The second one was at La Platforme in Lyon last week. It is an amazing venue and fun from beginning to end. Music-wise, I love this format. I'm into loads of electronic music, so I could showcase the eclectic and vital side of my taste. I couldn't do it every set though—sometimes it's just great to bang it out for an hour or two.
You also recently played live for the first time. How was that?
Yeah! I played my first live set in Paris at Concrete last May. It couldn't have been any better, to be honest. At Concrete, everything was settled perfectly and the guys hosting were great, which put me at ease. I learnt a lot from that experience, especially in terms of what works and what doesn't in a system, relating to my beats and productions. The ones I play live are basically brand new, untested tunes, or something I have already released but since completely processed, manipulated and re-arranged. The soundcheck was essential, as I basically mixed all the volumes again. I previously mixed them in my studio, which is where I did the rehearsals. We are already working to bring my live set to other venues and festivals but that's too early to reveal.
Finally, you're big PlayStation fan. What do you think of GTA V? Have you been playing any other games?
I'm a huge fan, yes. With GTA V, though, it's been a mess. A few weeks after I first got the game, my ex-girlfriend and I had a little argument and she threw a lighter at me. But she didn't get me—she destroyed my TV screen. I couldn't afford to fix it at the time, or get a new one. Hence no GTA V. Because I haven't really played it, I've kind of lost interest. I think I'll start it again, though. To speak about other games, last year I really, really enjoyed Uncharted 3. I'm looking forward to Chapter 4, which comes out in March 2016.
02. The Windrunner
03. Down and Out
04. Low Roof
05. Watery Drumming
07. Flippant Remark
08. Identity Switch
09. Loop #42
11. Loop #33
12. Form Of Love
Stroboscopic Artefacts will release Blurse on September 25th, 2015.